[quote username="Karmah" threadId="1321" threadPage="1" postId="42407" mentionsUser="860"]I can't provide links right now, but first you're going to have to rip the material from Half life 2. Source games have models and textures in separate folders, but both folders kind of mirror each other iirc.You need the soldier vtf file specifically, but it would probably help to have the vmt file so you can pair them up when putting them into whatever source game.With a program like vtfedit you can export the texture out of the vtf file, and edit it in your choice of image editors, and then after you can import it back into the vtf file.Optionally, you might want to see what it looks like while you're working on it, so you might want to get blender and some valve format importers like mdl, which if done right would hopefully also import the texture too. If you go this route you would need to rip the model as well.This is how I would have done it a decade ago.[/quote]
I should have mentioned that I already have novice experience with vtf edit, mostly for personal use. But making a ragdoll texture from scrap is considerably harder than recolours or painting lines. [url href="https://steamuserimages-a.akamaihd.net/ugc/448491511234033814/DBB0A53B788701CFF72D754D773650A4D8FB6840/"]https://steamuserimages-a.akamaihd.net/ugc/448491511234033814/DBB0A53B788701CFF72D754D773650A4D8FB6840/[/url] (although they are very nice lines).
Where I get clueless is texturing for human models, it's easy to open Paint.NET and add some cropped plywood texture, or make some minor alterations to an existing models. Making something from scratch, especially something like clothing that isn't flat and will have to have colours edited, is what I'm thinking of doing.
[quote username="dlight" threadId="1321" threadPage="1" postId="42421" mentionsUser="3588"][url href="https://steamcommunity.com/groups/CrowbarTool"]https://steamcommunity.com/groups/CrowbarTool[/url][url href="https://store.steampowered.com/app/365670/Blender/"]https://store.steampowered.com/app/365670/Blender/[/url][url href="https://steamcommunity.com/groups/BlenderSourceTools"]https://steamcommunity.com/groups/BlenderSourceTools[/url][url href="https://github.com/Artfunkel/gimp-vtf/releases"]https://github.com/Artfunkel/gimp-vtf/releases[/url][url href="https://developer.valvesoftware.com/wiki/Photoshop_VTF_Plugin"]https://developer.valvesoftware.com/wiki/Photoshop_VTF_Plugin[/url]For the sake of working/painting on it in 3D you should decompile the model using crowbar. Blender is the common and stable tool to import and mod source models. Your choice if you wanna use Gimp or Photshop to work on or export the textures to a intermediate format for blender. Just paint the texture and re-export it to vtf. That is the quick way.[/quote]
I have blender installed on my other harddrive from when I thought about getting into modelling a few years ago. That was on a different OS install so I might have to reinstall it. I couldn't figure out even a single tool and ended up crashing the program, and going no further. Is a modelling program really reccommended for more advanced texture work?